When you have great coverage for education and health, don't hesitate to zone near dirty industry or in general in low R§§ / R§§§ demand zones so your R§ sims will be able to have a place to live.Īs a last tip, for your first city try to only zone low density, because it gives more tax/land occupied. Usually as you progress into the game, you want to get better education and health for your sims, so the R§ leave the city and are replaced by R§§ and R§§, which will make your economy collapse in the long term. Every city needs R§ workers, even I§§§ or C§§§ buildings need some R§, sometimes as much as 50% of the jobs are R§ depending of their type. ![]() Also, don't fall into the "education" trap. While you do this, start with a single small school so you'll be able to skip polluting industrial and have demand for manufacturing (still I§, but non polluting). You can divide your blocks with roads, then divide those with streets which will contain your residential (don't forget to orient the residential toward the streets, use shift/alt/ctrl or a combination of those while zoning).Ī good way to start your city is to use agricultural zones until you unlock the farmer's market (which increase your city caps by a lot). Put the commercial along the avenues and the residential inside the "blocks". From this observation, you can divide your city in 4 or 6 big blocks with crossing avenues (big 2*2 way roads). Residential hates traffic (it hates a lot of other things, but traffic is what will hurt you long term unless you planned perfectly).
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